Published for: Friday, 9/01/2009

Graphical&digital Media Applications at The Nile -Australia`s Largest Online Bookstore

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There are 10 products in the The Nile -Australia`s Largest Online Bookstore > Graphical&digital Media Applications ShopSafe Category.

"3d Game Engine Architecture" from: AUD$121.49


The Nile Book Store
3d Game Engine Architecture Description: Dave Eberly`s 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave`s new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines. This book is a complete guide to the engineering process, starting with a walk-through of the graphics pipeline showing how to construct the core elements of 3D systems, including data structures, the math system, and the object system. Dave explains how to manage data with scene graphs, how to build rendering and camera systems, and how to handle level of detail, terrain, and animation. Advanced rendering effects such as vertex and pixel shaders are also covered as well as collision detection and physics systems. The book concludes with a discussion of application design, development tools, and coding standards for the source code of the new version of the Wild Magic engine included on the CD-ROM. Wild Magic is a commercial-quality game engine used by many companies and is a unique resource for the game development community.CD-ROM with the complete C++ source code for Wild Magic version 3, a commercial-quality game engine for Windows, Linux, and OS X.A comprehensive, practical guide to all the steps necessary to build professional-quality real-time simulations with just minimal mathematics required.Emphasizes the application of software engineering principles and describes the architecture of large libraries.... Read More about the "3d Game Engine Architecture" on the The Nile Book Store Website




"Advanced Renderman" from: AUD$136.49


ELSEVIER
Advanced Renderman Description: Advanced RenderMan: Creating CGI for Motion Pictures is precisely what you and other RenderMan users are dying for. Written by the world`s foremost RenderMan experts, it offers thoroughly updated coverage of the standard while moving beyond the scope of the original RenderMan Companion to provide in-depth information on dozens of advanced topics. Both a reference and a tutorial, this book will quickly prove indispensable, whether you`re a technical director, graphics programmer, modeler, animator, or hobbyist.Explore the Power of RenderMan Use the entire range of geometric primitives supported by RenderMan. Understand how and when to use procedural primitives and level of detail. Master every nuance of the Shading Language. Write detailed procedural shaders using texture, displacement, pattern generation, and custom reflection models. Write shaders for special effects relating to volumes, custom lighting, and non-photorealistic media. Use antialiasing to ensure that your shaders are free of artifacts. Minimize the expense of rendering scenes by optimizing input.Other Features from Advanced RenderMan Offers expert advice and instruction applicable to any RenderMan-compliant renderer. Filled with technical illustrations and many full-color representations of effects supported by the RenderMan standard. Includes a chapter reviewing key math and computer graphics concepts.... Read More about the "Advanced Renderman" on the The Nile Book Store Website




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"Animating With Flash Mx" from: AUD$83.99


BUTTERWORTH-HEINEMANN
Animating With Flash Mx Description: If you are a professional animator and want to learn to use the Flash environment as a vehicle for your creative work then this is the book for you. It gets you up to speed fast with the basics of how to use Flash MX to animate, so you can start concentrating on how best to translate your animation skills to this medium. The techniques shown throughout the book build up in skill level quickly, showing you clearly and concisely the most effective way to translate your animations into Flash with the focus remaining on the importance of creative animation techniques.Benefit from Sprite Interactive`s wealth of tips and tricks from their wide range of professional Flash animation work and successful training courses. Learn how to apply these techniques to your own work, how to make your characters run in Flash, speed them up and slow them down, make them stumble as they walk, show their anger or fear, make them come to life.Alex Michael, Lead Animator and MD of Sprite Interactive (wwwSpriteNet), shows you how to achieve all the creative skills of traditional animation using Flash so you can create work for a wide variety of new and innovative platforms, including PocketPCs and interactive TV, as well as video and the web. The free CD includes all the files you need to try everything in the book for yourself, as well as invaluable time and money saving animation processes and tools. Make sure you are at the cutting edge of animation and push your creative skills to the edge, if you want to animate successfully in Flash, buy this book. Learn how to do professional Flash animation with this comprehensive guide, written for the creative, not the programmer! Stay ahead from the rest with a professional developer`s coverage of dynamic animation, Interactive TV and the PocketPC environment. Use the free CD to try out everything covered in the book yourself, the quickest way to learn.... Read More about the "Animating With Flash Mx" on the The Nile Book Store Website




"Fractals Everywhere" from: AUD$185.49


ELSEVIER
Fractals Everywhere Description: This volume is the second edition of the highly successful Fractals Everywhere. The Focus of this text is how fractal geometry can be used to model real objects in the physical world. This edition of Fractals Everywhere is the most up-to-date fractal textbook available today.Fractals Everywhere may be supplemented by Michael F. Barnsley`s Desktop Fractal Design System (version 2.0) with IBM for Macintosh software. The Desktop Fractal Design System 2.0 is a tool for designing Iterated Function Systems codes and fractal images, and makes an excellent supplement to a course on fractal geometry A new chapter on recurrent iterated function systems, including vector recurrent iterated function systems. Problems and tools emphasizing fractal applciations. An all-new answer key to problems in the text, with solutions and hints.... Read More about the "Fractals Everywhere" on the The Nile Book Store Website




"Game Physics" from: AUD$129.99


ELSEVIER
Game Physics Description: Game Physics is an introduction to the ideas and techniques needed to create physically realistic 3D graphic environments. As a companion volume to Dave Eberly`s industry standard 3D Game Engine Design, Game Physics shares a similar practical approach and format. Dave includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them. He then describes all the algorithmic foundations and uses code examples and working source code to show how they are implemented, culminating in a large collection of physical simulations. This book tackles the complex, challenging issues that other books avoid, including Lagrangian dynamics, rigid body dynamics, impulse methods, resting contact, linear complementarity problems, deformable bodies, mass-spring systems, friction, numerical solution of differential equations, numerical stability and its relationship to physical stability, and Verlet integration methods. Dave even describes when real physics isn`t necessaryand hacked physics will do.CD-ROM with extensive C++ source code that supports physical simulation. Operating Systems and compilers that are supported: Windows 2000 - XP (Visual C++ versions 6, 7.0, and 7.1), Linux (g++ 3.x), Macintosh OS 10.3 (Xcode, CodeWarrior 9), SGI IRIX (Mips Pro 7.x), HP-UX (aCC), and Sun Solaris (g++ 3.x). The source is compatible with many game enginesincluding the Wild Magic engine, for which the complete source code is included.Contains sample applications for shader programs (OpenGL and DirectX), including deformation by vertex displacement, skin and bones for smooth object animation, rippling ocean waves with realistic lighting, refraction effects, Fresnel reflectance, and iridescence.Covers special topics not found elsewhere, such as linear complementarity problems and Lagrangian dynamics.Includes exercises for instructional use and a review of essential mathematics.... Read More about the "Game Physics" on the The Nile Book Store Website




"Geometric Tools For Computer Graphics" from: AUD$155.99


The Nile Book Store
Geometric Tools For Computer Graphics Description: Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you`d rather not solve over and over again, including building primitives, distance calculation, approximation, containment, decomposition, intersection determination, separation, and more.If you have a mathematics degree, this book will save you time and trouble. If you don`t, it will help you achieve things you may feel are out of your reach. Inside, each problem is clearly stated and diagrammed, and the fully detailed solutions are presented in easy-to-understand pseudocode. You also get the mathematics and geometry background needed to make optimal use of the solutions, as well as an abundance of reference material contained in a series of appendices. Filled with robust, thoroughly tested solutions that will save you time and help you avoid costly errors. Covers problems relevant for both 2D and 3D graphics programming. Presents each problem and solution in stand-alone form allowing you the option of reading only those entries that matter to you. Provides the math and geometry background you need to understand the solutions and put them to work. Clearly diagrams each problem and presents solutions in easy-to-understand pseudocode. Resources associated with the book are available at the companion Web site wwwMkpCom - gtcg.... Read More about the "Geometric Tools For Computer Graphics" on the The Nile Book Store Website




"Graphics Gems I" from: AUD$222.99


ELSEVIER
Graphics Gems I Description: The GRAPHICS GEMS Series was started in 1990 by Andrew Glassner. The vision and purpose of the Series was - and still is - to provide tips, techniques, and algorithms for graphics programmers. All of the gems are written by programmers who work in the field and are motivated by a common desire to share interesting ideas and tools with their colleagues. Each volume provides a new set of innovative solutions to a variety of programming problems.... Read More about the "Graphics Gems I" on the The Nile Book Store Website




"Jim Blinn`s Corner" from: AUD$82.99


ELSEVIER
Jim Blinn`s Corner Description: For almost three decades eminent computer graphicist Jim Blinn has coupled his scientific knowledge and artistic abilities to foster the growth of the computer graphics field. His many contributions include the Voyager Fly-by animations of space missions to Jupiter, Saturn, and Uranus; The Mechanical Universe, a 52-part telecourse of animated physics; and the computer animation of Carl Sagan`s PBS series Cosmos. In addition, Blinn, the recipient of the first SIGGRAPH Computer Graphics Achievement Award, has developed many widely used graphics techniques, including bump mapping, environment mapping, and blobby modeling.Blinn shares his insight and experience in Jim Blinn`s Corner, an award-winning column in the technical magazine IEEE Computer Graphics and Applications in which he unveils his most useful graphics methods and observations. This book, a compendium of 20 of the column`s articles, leads you through the graphics pipeline offering a wealth of tips and tricks. It explores common graphics problems, many of which have never before been addressed.An invaluable resource for any graphics professionalIn his entertaining and inspirational style, Blinn examines a variety of topics to help computer graphics software and application developers recognize and solve graphics programming problems. Focusing on geometry and the graphics pipeline, he shares:easy to understand explanations of difficult concepts gleaned from years of teachinginteresting examples of tricky special cases that cause conventional algorithms to failhighly refined algorithms for clipping, viewing, lighting, and renderingeasy to understand explanations of difficult concepts gleaned from years of teachinginteresting examples of tricky special cases that cause conventional algorithms to failhighly refined algorithms for clipping, viewing, lighting, and rendering... Read More about the "Jim Blinn`s Corner" on the The Nile Book Store Website




"Non-photorealistic Computer Graphics" from: AUD$150.49


ELSEVIER
Non-photorealistic Computer Graphics Description: Even as developments in photorealistic computer graphics continue to affect our work and leisure activities, practitioners and researchers are devoting more and more attention to non-photorealistic (NPR) techniques for generating images that appear to have been created by hand. These efforts benefit every field in which illustrationsthanks to their ability to clarify, emphasize, and convey very precise meaningsoffer advantages over photographs. These fields include medicine, architecture, entertainment, education, geography, publishing, and visualization.Non-Photorealistic Computer Graphics is the first and only resource to examine non-photorealistic efforts in depth, providing detailed accounts of the major algorithms, as well as the background information and implementation advice readers need to make headway with these increasingly important techniques.Already, an estimated 10% of computer graphics users require some form of non-photorealism. Strothotte and Schlechtweg`s important new book is designed and destined to be the standard NPR reference for this large, diverse, and growing group of professionals.Hard-to-find information needed by a wide range and growing number of computer graphics programmers and applications users.Traces NPR principles and techniques back to their origins in human vision and perception.Focuses on areas that stand to benefit most from advances in NPR, including medical and architectural illustration, cartography, and data visualization.Presents algorithms for two and three-dimensional effects, using pseudo-code where needed to clarify complex steps.Helps readers attain pen-and-ink, pencil-sketch, and painterly effects, in addition to other styles.Explores specific challenges for NPRincluding wrong marks, deformation, natural media, artistic technique, lighting, and dimensionality.Includes a series of programming projects in which readers can apply the book`s concepts and alg... Read More about the "Non-photorealistic Computer Graphics" on the The Nile Book Store Website




"The Digital Imaging Dictionary" from: AUD$40.49


Allworth Press
The Digital Imaging Dictionary Description: Explains concepts, terminology, and technology related to digital imaging. Entries combine easy-to-understand explanations with opinions, personal experiences, and tips on avoiding problems. Very useful for photographers, graphic designers, art directors, prepress workers, and other communications professionals, as well as students and enthusiasts working with digital images. Includes b&w photos, a list of companies, and tips on selecting equipment. Annotation c. Book News, Inc., Portland, OR (booknewsCom)... Read More about the "The Digital Imaging Dictionary" on the The Nile Book Store Website




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